I had the pleasure of romping through during Gamescom this August, and I was very pleased with what I saw: a frenetic game that feels more like a spiritual extension of Wo Long: Fallen Dynasty than a soulslike, which is a good thing in my estimation.
It was also, from what I played, rife with lore and visual nods to Chinese mythology, a subject I'm woefully undereducated on—which isn't a problem, according to CEO Liang Qiwei. As a matter of fact, it's Yono all app something the studio's banking on.
Not to get on a soapbox or anything, but this is pretty much what's great about making, well, anything—not just games, but music, movies, and so on. Market research and the ever-present altar of safe IP choices will typically reign supreme in the boardroom, but as Metaphor: ReFantazio's director , you can tell when a game was made to a blueprint. Games that tick my familiar boxes are nice and cosy, but I'm just as much here to be submerged in a world I'd never Yono all app considered before.
Not to mention, cultural exchange goes both ways—Qiwei uses the proliferation of the Japanese archetype of the samurai in China:
"I doubt Chinese players knew much about Japanese samurai at first, and I don’t think they were especially interested in them. But because there were so many good games about them, they’re now basically recognized as a pop theme. So, to repeat, if the game itself is interesting, the sense of its themes being foreign can be an advantage, rather than a barrier. I think it’s a very strong plus that draws in more players."
To nerd out for a minute here, it's actually super appropriate that Qiwei's talking about samurai media, since it's basically the poster child for America's exchange of culture with Japan. If you've ever Yono all app enjoyed a Star Wars movie or game, you've got samurai media to thank, given George Lucas was (some might say too) heavily inspired by The Hidden Fortress—the word Jedi's even derived from Jidaigeki, a genre of samurai drama. Conversely, samurai and western movies have a long history of cultural exchange, often drawing similar inspirations and homages to each other.
We're all just playing in the same sandbox, and I'm happy that more foreign studios are recognising that—like how Atlus tried to ape like Lord of the Rings before going 'nah, actually, we're just gonna do our own thing, let's just use the entire works of Hieronymous Bosch for our monster designs'. Lean into the unfamiliar, I say.
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